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Certification IN UI & UX ( S-014 )

BASIC INFORMATION

  • Course Fees : 8000.00 10000.00/-
  • Course Duration : 90 DAYS
  • Minimum Amount To Pay : Rs.0.00

Here’s a 9-week UI/UX course syllabus that condenses the key topics into a structured format while maintaining an intensive learning pace. Each week focuses on core concepts, hands-on projects, and tools.
Week 1: Introduction to UI/UX Design

    Day 1-2: Introduction to UI/UX Design
        Overview of UI vs. UX
        Importance of design thinking

    Day 3-4: Fundamentals of User-Centered Design (UCD)
        User needs, goals, and behavior
        Case studies in good UX design

    Day 5-7: Introduction to Design Tools
        Overview of Figma, Adobe XD, Sketch
        Setting up design environments

Week 2: UX Design Process & Research

    Day 8-9: User Research Basics
        Conducting interviews and surveys
        Creating Personas and User Stories

    Day 10-12: Information Architecture (IA)
        Site maps, user flows, and card sorting
        Tools for IA

    Day 13-14: Wireframing Basics
        Low-fidelity wireframes
        Hands-on with Figma or Sketch for wireframing

Week 3: Prototyping & Testing

    Day 15-17: Prototyping Essentials
        Introduction to interactive prototyping
        Creating click-through prototypes in Figma/Adobe XD

    Day 18-19: User Testing Fundamentals
        Usability testing types
        Analyzing feedback from user tests

    Day 20-21: Iteration Based on Feedback
        Improving designs based on testing results

Week 4: UI Design Principles

    Day 22-23: Visual Design Basics
        Color theory, typography, and imagery
        Understanding grid systems and layout

    Day 24-25: UI Design Systems
        Material Design, Human Interface Guidelines (HIG)
        Atomic Design principles

    Day 26-28: Designing Interactive UI
        Micro-interactions and transitions
        Tools for interaction design: Principle or Figma

Week 5: Advanced UX Design

    Day 29-30: UX Strategy and Alignment
        Defining project goals and KPIs
        Balancing business goals with user needs

    Day 31-33: Accessibility in UX Design
        Designing for accessibility and inclusivity
        Introduction to WCAG guidelines

    Day 34-35: Advanced Wireframing & Prototyping
        High-fidelity wireframes and advanced interactions
        Testing with real users for feedback

Week 6: Interaction Design & Usability

    Day 36-37: Usability Principles
        Fitts's Law, Hick’s Law, and Gestalt principles in design

    Day 38-39: Motion Design and Microinteractions
        Adding motion to enhance UX
        Tools for motion: Principle, Adobe After Effects

    Day 40-42: User Testing of Interactive Prototypes
        Conduct usability tests for microinteractions

Week 7: UI/UX for Emerging Technologies

    Day 43-44: Designing for Voice Interfaces
        UX for voice assistants (Alexa, Google Assistant)

    Day 45-46: UI/UX for Augmented Reality (AR) & Virtual Reality (VR)
        Designing immersive experiences
        Key UX considerations for AR/VR

    Day 47-49: Designing for Wearables & IoT
        Designing for smaller screens
        Interaction principles for smart devices

Week 8: Portfolio Development & Case Studies

    Day 50-52: UI/UX Case Studies Review
        Analyzing successful designs (e.g., Airbnb, Instagram)
        Learning from real-world case studies

    Day 53-55: Portfolio Building
        Documenting projects for portfolio
        Presenting work on Behance/Dribbble

    Day 56-57: Capstone Project Planning
        Selecting a project for final design
        Conduct user research and create wireframes

Week 9: Capstone Project & Career Development

    Day 58-60: Capstone Project Development
        Complete a full design cycle (Research, Design, Prototype, Test)
        Create a high-fidelity prototype

    Day 61-62: User Testing & Final Iterations
        Conduct final round of usability testing
        Refine the design based on feedback

    Day 63-64: Presenting Final Project
        Present your capstone project with rationale and insights

    Day 65-66: Career Development
        Resume building for UI/UX roles
        Preparing for UI/UX interviews (Mock interviews, portfolio reviews)

Tools Used in Course:

    Design: Figma, Adobe XD, Sketch
    Prototyping: InVision, Principle
    Usability Testing: Maze, Lookback
    Portfolio: Behance, Dribbble

This syllabus is designed to provide a comprehensive UI/UX education in 9 weeks, balancing theory with real-world applications, portfolio development, and a capstone project. Would you like to adjust any sections or include specific projects?

For a UI/UX design course, the eligibility criteria typically include:

1. Educational Background

  • No specific degree required: While a background in design, computer science, or related fields can be helpful, anyone with an interest in UI/UX can join.
  • Basic computer skills: Familiarity with basic software usage and internet navigation is essential, as UI/UX tools like Figma and Adobe XD require some level of computer literacy.

2. Creativity and Problem-Solving

  • Creative mindset: An interest in design, visual aesthetics, and user experience is important.
  • Problem-solving skills: UI/UX design is about solving user problems through intuitive designs, so a strong analytical mindset is beneficial.

3. Technical Knowledge (optional but helpful)

  • Basic understanding of web technologies: Familiarity with HTML/CSS or understanding how websites and apps function can be useful, though not mandatory.

4. Passion for User-Centric Design

  • Willingness to learn about user behavior: The course will cover user research and testing, so curiosity about how users interact with technology is a plus.

This course can suit students, professionals, or even entrepreneurs looking to enhance their design and usability skills, especially in India's growing tech and startup sectors, where UI/UX design is in high demand.